Weapons

Weapons
Weapons are devices which deal direct damage to the enemy. There are three main types, turrets, missiles, & the unique super heavy cruise cannon, all equippable in their respective slots. Certain ships have different number of slots, the most being three turrets, three missiles, one super heavy, one special, & one module slot.

Weapons have rarities, gray as the bottom, then blue, purple, & gold, respectfully. This is only useful for categorization, as certain weapons have better use despite being of lower rarity (Such as blue smart missiles being better than purple nukes). Weapons also have tiers, from one to six, which can be used for checking how good it is, as with every single weapon, the higher the tier the better. Tiers are not affected by rarity, however, not all have six tier types such as the (edit here).

Turrets
Turrets are any weapon equipped in the "gun" slot, often used in close RNG combat.

Rarity: Gray (Common)
Light anti-aircraft turret

Heavy turret

Medium Laser turret Medium anti-aircraft gun

Rarity: Blue (Uncommon)
Medium anti-aircraft gun

Impulse Turret

Medium turret

Rarity: Purple
Medium double-barreled turret

Rail Turret

Heavy plasma

Laser anti-aircraft gun

Rarity: Gold
Paired plasma turret Three-barreled rail gun turret Laser turret

Missiles
Missiles are weapons equipped in the "missile" slot, which have a short RNG advantage versus guns. They are often used for slightly longer RNG combat, but usually end up being used as extra damage along with guns. These weapons either release a volley of missiles, either by the player or automatically, or in the case of the nuke, a slow-moving, single projectile.

Long-range missiles Cluster Missiles Smart missile launcher Swarmer "Hornet" missiles Nuke missile launcher Medium missiles Large missiles

Cannon
Super Heavy Cruise Cannon

Modules
Rocket Module Increased Ammo Capacity Force Field Target Painter

Torpedo
"Crusader" torpedo